Adds +7 to Dexterity (thus, depending on initial Dexterity score, either +3/+4 To Hit with ranged attacks, +3/+4 to AC, and +3/+4 to Reflex saving throws) and +3 to Intelligence
Exchange
Cold, Fire, Shock, and/or Sonic damage inflicted upon the wearer is reduced by 10 and grants 3 points of Eldritch-based Retribution Damage.
Adds +7 to Strength (thus, depending on prior Strength score, adding either +3/+4 To Hit in melee and +3/+4 Damage with melee and thrown weapons)
User heals 10 HP any time the party’s initiative is a natural 20, but only if the user says, “Who-ha!”. Saying “Who-ha” is an Instant Action.
The user of this tankard does not have to be the same person who rolled the Initiative die.
Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
This token may be redeemed for 20 treasure draws at an in-person TD event. It can be transmuted by mail, but may not be redeemed (exchanged for treasure pulls) by mail.
This slotless item has a different powerful effect each year. Please ask your coach for information about the current effect–sometimes the effect is a surprise.









