The user gains the Dragonkin sub-type, thus granting:
- +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
- Dragon Breath damage inflicted on the owner is reduced by 20 points per attack
You may also search by any or all of the following criteria, with or without including a text search.
The user gains the Dragonkin sub-type, thus granting:
The user gains the Dragonkin sub-type, thus granting:
In addition to the sub-type ability, at the time their Eldest Orb of Dragonkind was transmuted, the transmuter was also given a Spirit Pet Red Dragon.
This token’s effect is different each year. Inquire with your coach at the beginning of the adventure for the current effect.
Adds +1 to maximum HP
This potion must turned in to the coach prior to starting an adventure. Only one of these potions may be used per person per adventure.
User gains +1 To Hit and +1 Damage when attacking with a Rare weapon, including Rare alchemical weapons. This item has no effect on weapons of any other rarity, not even Common or Uncommon. This item affects both Melee and Ranged weapons, as long as the weapon is Rare.
When making Melee attacks, monks and rangers can benefit from this item, but only when both weapons they’re wielding are Rare.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Adds +4 to Dexterity (thus +2 To Hit with ranged attacks, +2 to AC, and +2 to Reflex saving throws)
When placed in the mouth of a dead comrade, this item restores the character to life with full HP. The resurrected character will not gain back any expended spells or limited use special abilities. This must be used in the room where the death occurred. The process of “feeding” a character this item requires a Standard Action.
It can also be eaten by a living character to restore full hit points.
Q: Can a character revived with a Fallen Star Mushroom take an action the same round they were revived?