2018
User is immune to all penalties associated with attacking in confined spaces
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
Adds +3 to maximum HP
This item must be equipped in both the melee off-hand and missile off-hand slots, thus preventing the use of a shield or an off-hand weapon. Therefore:
- Monks may not use flurry of blows attacks, but may wield a single one-hand weapon in melee or a one-hand weapon in ranged combat.
- Rangers may only wield a one-hand ranged weapon and may not attack in melee at all.
Monsters struck by a melee (not missile or spell) attack under the influence of this rune lose all their Shock immunity/resistance. This loss of Shock resistance applies to attacks by anyone, not just the user of this rune.
Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
This tome allows the player to re-try their Monster Lore Skill Test if it the first attempt failed. This item only allows one such re-try per game and must be shown to the DM to use. A bard may only carry one these books. This item is permanent and is not surrendered to the DM when used.
Treasure Chips are rewarded for completing an adventure. This token may be exchanged for exactly one randomly drawn token from a treasure generator or possibly redeemed for True Dungeon swag.
Treasure Chips (of any denomination) may be redeemed in person at official True Dungeon events. Only current-calendar-year Treasure Chips are redeemable.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Ranged attacks and/or spell attacks inflicted upon the wearer are reduced by 3 points per attack