Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
When the possessor of this tube casts a healing scroll, that scroll gains +1 to the amount healed. When the possessor of this tube casts a damage-inflicting scroll,
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) and -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)
Once per game, this item allows the wearer to retrieve and drink one healing potion as a Free Action. It does not work for other liquids like oils or salves, nor for non-healing potions. The word “Potion” must be printed at the top of the token for it to work with this item. E.g., it cannot be used to drink from a Flask of Survival as a Free Action because 1) a flask is not a potion and 2) it doesn’t have a healing effect.
This slotless item allows the wearer to retrieve and drink one non-healing potion as a Free Action once per game. It does not work for other liquids like oils or salves.
When the wearer can hear bardsong being performed, the wearer gains Free Movement. This item does not function if the wearer is unable to hear the bard play (e.g., if the wearer was in a zone of magical silence.)
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
The owner may heal 4 HP on another character–the user may not target themself.
All potions carried by the character are protected from damage. In addition, whenever the owner eats or drinks an item that restores HP, 1 additional HP is restored. The bonus healing effect from this item is not triggered by cast-spells, nor by healing items not orally consumed. E.g., a healing salve would not receive the bonus healing because a salve is rubbed on the skin, not eaten or drunk. The bonus healing from this item stacks with Girdle of Wealful Health.