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True Dungeon Token Database

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+1 Adem Bracer

Usable by: Monk
Slot: Wrist
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Worn on the wrist of a monk when making flurry of blows attacks, what would normally be armor becomes an offensive weapon. The token is placed in one of the monk’s combat sliders but both sliders are still used per normal open handed combat.

+1 Amulet of Armor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2003, 2004, 2005, 2006
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

+1 Amulet of Protection

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +1 to saving throws

+1 Archer's Buckler

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Offhand
Rarity: Transmuted-Exalted (4 pt)
Year: 2025
Source: Exchange
Classification: Equippable, Shield

Adds +2 to AC when used with a two-handed Ranged weapon. It may not be used with any Melee weapon nor with a 1-handed Ranged weapon.

+1 Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009, 2020
Source: Standard Pack
Classification: Ammunition

Adds +1 to Damage and +1 To Hit when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.

+1 Arrow of True Flight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Ammunition

Adds +1 to Damage and +1 To Hit when fired from a bow. It also ignores To Hit penalties caused by wind or if the target has cover. Its use must be declared (turned in to the DM) prior to making the attack slide.

+1 Assassin's Blade

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Rogues wielding this weapon gain +3 Damage on a successful sneak attack hit. This weapon may be used with non-sneak attack attacks, but only sneak attacks get the +3 Damage bonus.

This weapon is flurry of blows-compatible.

+1 Bastard Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2007, 2011, 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Berserker Carnage Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

In the hands of a barbarian, this weapon deals an additional +1 damage. No other classes benefit from this bonus.

+1 Bliss Bastard Club

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss.

Note: This token was accidentally printed without the year icons.

+1 Bliss Berserker Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss

+1 Bliss Hammer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss

+1 Bliss Heavy Axe

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss

+1 Bliss Long Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss

+1 Blood Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.

+1 Blowgun Needle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Ammunition

Adds +1 To Hit and +1 to Damage when fired from a blowgun. Its use must be declared (turned in to the DM) prior to making the attack slide.

+1 Blunderbuss

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the attack would have hit the intended target and the 💣 is closest to the damage dot on the combat board, this weapon misfires and deals 2 points of damage to the wielder. Misfires deal zero damage to the intended target. Misfire damage is not altered by ability scores,

+1 Bogling Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane or magical) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty.

+1 Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010, 2015
Source: Standard Pack
Classification: Ammunition

Adds +1 to Damage and +1 To Hit when fired from a crossbow. Its use must be declared (turned in to the DM) prior to making the attack slide.

+1 Bone Desert Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Bracer of the Dragonfist

Usable by: Monk
Slot: Wrist
Rarity: Rare
Year: 2007, 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Bracers of Defense

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2010
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

May be worn in conjunction with Gauntlets of Ogre Power because the Gauntlets are a hand slot item and bracers are a wrist slot item.

They cannot be worn with monk bracer weapons (e.g., Bracer of Smiting) even if the monk is only wearing one bracer weapon because non-weapon bracers take up both wrists. Note that monk bracer weapon tokens have a damage wheel and have singular names.

+1 Broadsword of Life Stealing

Usable by: Barbarian, Dwarf Fighter, Fighter, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

An attack made with this weapon will heal the wielder up to 6 HP if a natural 20 is slid on the combat board. It will not increase the character’s maximum HP.

The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature which is immune to critical hits.

+1 Celestial Keen Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

This sword is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,

+1 Cestus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Monks may wield one or two of these in conjunction with their flurry of blows attack.

Note: This weapon is held in the hand and may be used in conjunction with gloves and/or wrist items.

+1 Cloak of Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws

+1 Creeper Blade

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Cutlass

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon.

Note: Weapon tokens printed in 2003 or 2004 do not have damage wheels and cannot be used in game. They are collector’s items only.

+1 Dagger of the Sun

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.

+1 Darkwood Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Darkwood Longbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Darkwood Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Dawn Battle Axe

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

+1 Dawn Great Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

+1 Drow Blood Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.

+1 Drow Blood Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.

+1 Drow Darkspike

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Drow Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Drow, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty.

+1 Drow Lt. Crossbow

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon fires standard-size bolts (it cannot be used to fire hand crossbow bolts)

+1 Dune Raider Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Dune Stalker Javelin

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Dwarven Battle Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

+1 Dwarven Decapitator

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

+1 Dwarven Dirk

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

+1 Dwarven Glaive

Usable by: Barbarian, Dwarf Fighter, Fighter, Monk, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

+1 Dwarven Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Dwarven, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty.

+1 Dwarven Hurled Insult

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

+1 Dwarven Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

+1 Dwarven Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

+1 Dwarven Sling of Smarts

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

+1 Dwarven Stout Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

+1 Dwarven Throwing Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.

+1 Elven Falchion

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

+1 Elven Long Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

+1 Elven Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

+1 Elven Rapier

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

+1 Fae Blowgun Flute

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Musical Instrument, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This item is both a musical instrument and a missile-firing weapon. Bards may use it to simultaneously perform bardsong and make a missile attack. It does not allow bards to perform bardsong with any other instrument nor to attack with any other weapon.

+1 Falchion of Life Stealing

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

An attack made with this weapon will heal the wielder up to 6 HP if a natural 20 is slid on the combat board. It will not increase the character’s maximum HP.

The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature immune to critical hits.

+1 Fey Blade

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Gnomish Throwing Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.

If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.

+1 Great Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Note: Weapon tokens printed in 2003 or 2004 do not have damage wheels and cannot be used in game. They are collector’s items only.

+1 Great Club

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Great Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Note: Weapon tokens printed in 2003 or 2004 do not have damage wheels and cannot be used in game. They are collector’s items only.

+1 Greater Scimitar

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Halberd

Usable by: Dwarf Fighter, Fighter, Monk
Slot: Mainhand
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Hand Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This small crossbow fires smaller than normal bolts and does not require the use of both hands to use.

Like all ranged weapons, it comes with an infinite supply of mundane ammunition. But if the player wants to use specialized ammunition, the bolt token must specify “hand crossbow” as other bolts are too big to be fired from this weapon.

+1 Heavy Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Heavy Claymore

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Heavy Holy Water Sprinkler

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Deals an additional 3 Damage when it’s used to score a hit against Undead.

Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.

+1 Heavy Iron Club

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional +3 damage when it’s used to score a hit against a Fae.

+1 Heavy Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Heavy Repeating Crossbow

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Ultra Rare
Year: 2005, 2006
Source: Standard Pack
Classification: Equippable, Weapon

Unlike a heavy (non-repeating) crossbow, this weapon does not have a reload delay and can be fired each round.

+1 Heavy Triton Trident

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Herald's Light Mace

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 Damage when it’s used to score a hit against Undead or Were-kind.

+1 Herald's Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 Damage when it’s used to score a hit against Undead or Were-kind.

+1 Hunter Crossbow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 5 Damage when it’s used to score a hit against Undead or Were-kind.

+1 Iron Bastard Axe

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional +3 damage when it’s used to score a hit against a Fae.

+1 Iron Long Spear

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Monk, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Though not indicated on the token, this weapon’s head is forged with Faerie-Iron. Therefore, this weapon deals an additional 3 damage when it’s used to score a hit against a Fey or Fae creature.

+1 Iron Nettle

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional +3 damage when it’s used to score a hit against a Fae.

It’s too unbalanced to be used as a thrown weapon.

+1 Keen Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Ammunition

Adds +1 To Hit and +1 to Damage when fired from a crossbow (not a bow). In addition, this magical bolt is imbued with the keen edge spell. This means that if this token is turned in before making the attack slide with a crossbow, a critical hit can be scored if the player slides a natural 19 or 20.

This bolt is not subject to further effect from a keen edge spell.

+1 Keen Hand Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Combo-Trade
Year: 2009
Source: Exchange
Classification: Equippable, Weapon

This axe is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,

+1 Kopis

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Large Throwing Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Large Wooden Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable, Shield

Adds +3 to AC

+1 Light Trident

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Long Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2006, 2007, 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Malice Flail

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

Suffer -1 AC

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Maul

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Mighty Long Bow

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008, 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Mighty Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010, 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Mighty Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Mithral Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

When fighting Incorporeal undead, the 50% chance to miss is negated. (E.g., when fighting a ghost, even if you slide a hit, there is still a 50/50 chance your weapon will harmlessly pass through it.) This does not mean you are guaranteed to hit an undead target when attacking with this weapon.

+1 Morningstar of Smiting

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Combo-Trade
Year: 2010
Source: Exchange
Classification: Equippable, Weapon

This weapon is permanently imbued with a smiting spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,

+1 Mug of Brawling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2005
Source: Promotional
Classification: Equippable, Weapon

The wielder of this mug gets a bonus if inside a tavern.

+1 Mystic Staff of Loki

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Cold damage

+1 Mystic Staff of the Serpent

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Poison damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not Spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

+1 Nether Dire Flail

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the wearer scores a natural 20 on the attack slide, the wearer will heal 1 HP.

+1 Nether Flail

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the wearer scores a natural 20 on the attack slide, the wearer will heal 1 HP.

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