Adds +3 to Damage and +3 To Hit when fired from a projectile-launching weapon. Its use must be declared (turned in to the DM) prior to making the attack slide.
Barbarian
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 15 Damage when it’s used to score a hit against Undead, Were-kind, or Outsiders.
In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +3 weapon.
History: The extra “plus” on this weapon was the result of a pulling the “Key” card from a Deck of Many Things on a Silver Ticket run in 2008. The sword is soulforged to its owner and may not be used by anyone else.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If the owner of this weapon dies, s/he gains the speak with living ability and may freely converse with living party members. Speak with living does not grant the ability to attack, cast spells, physically affect the environment, or anything other than talk to living party members.
Wielder scores a critical hit if the attack slide is a natural 19-20.
This weapon is not subject to further effect from a keen edge spell. However, if some other crit-expanding magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack, they overlap.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Like all +3 weapons, the DM adds +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.









