In addition to the physical damage, any successful hit with this weapon will apply a -1 penalty to all the victim’s To Hit rolls. The effect will only work four times per creature per combat–even if multiple Scepters are used. There is no limit on the number of creatures the To Hit reducing effect can affect, but no one creature can have its To Hit rolls penalized by a +2 Scepter of Might more than four times.
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When attacking a gazebo with a sling–as one does–if the attacker slides a natural 20 while using this ammo, the gazebo will be instantly killed/destroyed. Against all other targets, this is just a +2 sling bullet (+2 To Hit and +2 Damage). It must be declared (turned in) before sliding the weapon token.
This sling deals an additional +5 Damage when it’s used to score a hit against a monster that is larger than human-size. The To Hit bonus remains at +2.
When attacking creatures human-size or smaller, this is an “ordinary” +2 sling.
When fired from a sling, the attack slide gains +2 To Hit and +2 damage as Blunt and can crit on a natural 19-20. Its use must be declared (turned in to the DM) prior to making the attack slide.
This stone is not subject to further effect from Oil of Smiting. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider.
Adds +3 to Damage and +3 To Hit when fired from a projectile-launching weapon. Its use must be declared (turned in to the DM) prior to making the attack slide.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 15 Damage when it’s used to score a hit against Undead, Were-kind, or Outsiders.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If the owner of this weapon dies, s/he gains the speak with living ability and may freely converse with living party members. Speak with living does not grant the ability to attack, cast spells, physically affect the environment, or anything other than talk to living party members.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Like all +3 weapons, the DM adds +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.









