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True Dungeon Token Database

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Gnomish Fizzy Lifting Pack

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

As a Free Action once per combat, the wearer may use a melee weapon (using melee combat modifiers) to attack flying or levitating monsters. The monster must be in the air, not just at range.

This item does not confer the ability to fly/levitate, it allows the wearer to leap up, attack, and land safely back in the same spot from which they took off. This item neither impairs nor improves the wearer’s ability to perform normal attacks or Spell castings.

Gnomish Guard Armor

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +3 to AC.

Darkrift damage inflicted on the wearer is reduced by 1 point per attack/effect.

Gnomish Hide Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +3 to AC.

Shock damage inflicted on the wearer is reduced by 1 point per attack/effect.

Gnomish Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Gnomish Leather Jerkin

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Sling or slingbow attacks made by the wearer deal +1 Damage.

Gnomish Lt. Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.

Gnomish Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Gnomish Throwing Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.

If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.

Goblet of Healing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Participation
Classification: Equippable, No Party Card Effect

Pouring two flasks of Faerie Water (i.e., turn in two tokens) into a Goblet of Healing and consuming the liquid from the goblet will heal the imbiber 3 HP. The pouring and drinking process can be completed as a single Standard Action.

If you have also equipped a Greater Alchemist Pouch, it will bestow its healing bonus on you when you drink two Faerie Waters out of this goblet.

Goblet of Saintly Surge

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Once per room, the amount of healing is doubled when the wearer drinks a potion. If the potion has non-HP-restoring effects, the HP healed is still doubled, but the side-effects are not doubled.

Goblet of Toasting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2022
Source: Appreciation
Classification: Equippable

While in the coaching room, two or more owners of this token may clink their Goblet of Toasting (GoT) tokens together to gain a bonus to one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) of their choice. Each person may choose whichever Ability Score they prefer. E.g., if one person picks Dexterity, that does not compel anyone else to pick Dexterity nor does it prevent another person from also selecting Dexterity.

Goblin Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Goblin Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and suffer -1 to Will saving throws

Goblin Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

non-magical slashing weapon

Goblin Maul

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Goblin Shaman Wand

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Wand

Deals 3 damage as Fire to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable,

Goblin Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC; if the user is currently wielding a Goblin-made weapon, the AC bonus becomes +3 instead of +2

Goblin Sickle

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

non-magical slashing weapon

Goblin Weapon Oil

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Liquid

Attacks made with a Goblin-made weapon (it has no effect on non-Goblin weapons) coated by this oil deal +5 Damage as Acid.

Goggles of Anticipation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Melee attacks made by the wearer gain +1 To Hit and adds +2 to Reflex saving throws.

Goggles of Ethereal Vision

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2021
Source: Appreciation
Classification: Equippable

When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.

This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

Goggles of Greenvision

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

Wearer cannot be Surprised by a monster hiding in natural terrain

Goggles of Instant Analysis

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

All the wearer’s melee attacks gain +2 To Hit

Goggles of Seeing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Allows the wearer to see in non-magical darkness

Note: These goggles do not have any effect in magical darkness.

Goggles of Seeking

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

When the wearer attacks with a sling, gain +2 To Hit. It does not affect any form of attack other than slings. It affects Sling Staff attacks, but only when used to make a missile attack.

Goggles of Serpent Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer cannot be Surprised

Goggles of Striking

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

All the wearer’s Ranged attacks gain +1 To Hit (if an attack slide is required) and deal +1 Damage.

Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).

Goggles of the Bliss

Usable by: Ranger
Slot: Eyes
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

When wearing these goggles, the ranger’s favored enemies are expanded to also include Evil Outsiders and Giants.

Goggles of the Deadshot

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

All the wearer’s Ranged attacks gain a +3 To Hit bonus.

Gold Ankh

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: GP Value

Equivalent to 50 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

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