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+1 Mighty Long Bow

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008, 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Mighty Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010, 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Mighty Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Mithral Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

When fighting Incorporeal undead, the 50% chance to miss is negated. (E.g., when fighting a ghost, even if you slide a hit, there is still a 50/50 chance your weapon will harmlessly pass through it.) This does not mean you are guaranteed to hit an undead target when attacking with this weapon.

+1 Morningstar of Smiting

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Combo-Trade
Year: 2010
Source: Exchange
Classification: Equippable, Weapon

This weapon is permanently imbued with a smiting spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,

+1 Mug of Brawling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2005
Source: Promotional
Classification: Equippable, Weapon

The wielder of this mug gets a bonus if inside a tavern.

+1 Mystic Staff of Loki

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Cold damage

+1 Mystic Staff of the Serpent

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Poison damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not Spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

+1 Nether Dire Flail

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the wearer scores a natural 20 on the attack slide, the wearer will heal 1 HP.

+1 Nether Flail

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the wearer scores a natural 20 on the attack slide, the wearer will heal 1 HP.

+1 Nether Knocker

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the wearer scores a natural 20 on the attack slide, the wearer will heal 1 HP.

+1 Nether Short Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the wearer scores a natural 20 on the attack slide, the wearer will heal 1 HP.

+1 Oasis Long Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Orchorn Shortbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Combo-2C
Year: 2009
Source: Exchange
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Orcish Flail

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Orcish Sickle

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Plate Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable

Adds +9 to AC

+1 Pugio

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Quarter Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2011
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Note: Weapon tokens printed in 2003 or 2004 do not have damage wheels and cannot be used in game. They are collector’s items only.

+1 Rapier of Piercing

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon allows wielders, after a successful hit, to leave their slider on the combat board and deliver the same damage during the next combat round–assuming the puck does not get bumped into a zone which counts as a miss against the monster. There is no predetermined maximum number of times this effect may be used, but the effect can only be used once per successful hit.

Note: The special effect of this weapon does not stack with a fighter-duelist’s twist the blade special ability.

+1 Ravager Axe

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Ravager Swatter

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Ring of Protection

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2005, 2006
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

The effect from this ring stacks with a Ring of Protection +2. Two +1 Rings of Protection do not stack with each other.

Note: Because their names are technically different, a +1 Ring of Protection stacks with a Ring of Protection +1.

+1 Sahuagin Blunt Lt. Crossbow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

This specialized crossbow fires blunt bolts and can only be used while underwater. This crossbow is not compatible with other crossbow bolts.

+1 Sai of Snaring

Usable by: Monk
Slot: Mainhand
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

If a monk attacks with this weapon and slides a natural 20, the victim of the attack will drop a blade weapon. If the victim of the attack is wielding a non-blade weapon (e.g., hammer), it will not be disarmed. Natural weapons (e.g., claws) cannot be disarmed. The natural 20 attack will still hit and almost certainly cause damage, but it won’t disarm the monster.

The disarm effect of this weapon is triggered by sliding a natural 20.

+1 Scepter of Stirge

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Combo-3C
Year: 2009
Source: Exchange
Classification: Equippable, Weapon

Any successful attack made with this weapon will heal the wielder 1 HP. It will not increase the character’s maximum HP.

+1 Scimitar

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2007, 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Sea Elf Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Sea Raider Battle Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Sea Raider Battle Club

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

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