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+1 Sea Raider Battle Club

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This item is part of the Sea Raider Mega-Set.
Unlike most set bonuses that increment based on the number of tokens equipped, the Sea Raider set bonus increases the more body slots you equip with a Sea Raider item. Even though it’s possible to equip more than one Sea Raider weapon, no matter how many different Sea Raider weapons you’re using–Melee, Ranged, or both–those Sea Raider weapons only count once toward this Set bonus.

For every two slots you equip with a Sea Raider item, you gain +1 to your maximum Hit Points. Therefore:

  • Equipping a Sea Raider item in 2-3 unique slots adds a total of +1 to your max HP
  • Equipping a Sea Raider item in 4-5 unique slots adds a total of +2 to your max HP
  • Equipping a Sea Raider item in 6-7 unique slots adds a total of +3 to your max HP
  • Equipping a Sea Raider item in 8-9 unique slots adds a total of +4 to your max HP
  • Equipping a Sea Raider item in 10-11 unique slots adds a total of +5 to your max HP
  • Equipping a Sea Raider item in 12 unique slots adds a total of +6 to your max HP

For more details about this set bonus, including the FAQ, click here.

Usable By: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon
Weapon Handedness: One-Hand
Weapon Attack Mode: Melee
Damage Type: Blunt
Weapon Medium: Metal Melee, One-Hand Melee
To Hit Bonus: Melee
Set Piece: Sea Raider
Converts To*: 1 unit, Aragonite

*Click here for more information on the Token Exchange Program

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