This weapon deals an additional 3 damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
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This weapon deals an additional 3 damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
This hood allows the rogue wearing it to perform a sneak attack without the normal one round delay. (The sneak attack attempt does not necessarily need to be done on the first round of combat.) Rogues without this hood must take one round to slowly move into position before attempting a sneak attack.
Adds +1 to AC (for both classes) and rogues may perform sneak attack without the standard 1 round delay
Even if a player can equip two Neck slot items, this token may not be equipped at the same time as the Amulet of Treasure Finding. Doing so might create situations that abuse the amount of treasure a player receives.
Erratum: As of 2015, this amulet grants the player six extra Treasure Chips at the end of their adventure. It does not affect the reward gained by succeeding on a rogue skill test or other caches of loot found within the adventure.
Once per game, after taking a Standard Action to summon the ghostly protector, the owner may negate up to 16 points of combat damage the user would have otherwise taken. The combat protection can be used against a single attack or multiple attacks, but it will never absorb more than a total of 16 points of damage. The ghost (and its protective qualities) vanishes when the user moves into the next room, even if less than 16 points of combat damage was mitigated.
Summons Oracle of Muti to help with puzzle. Once used, the Hourglass vanishes and the token is collected by the DM.
Muti is pronounced “MEW-tie” (rhymes with VIEW bye)
When activated, this item entraps a monster in an extra-dimensional space for three rounds. There is no saving throw to resist the effect. Once used, the Hourglass will vanish.
During those three rounds, the party is free to act however they want. They could explore the room, heal, buff, or whatever strikes their fancy. At the end of the three rounds, the monster will reappear exactly where it was before being shunted to the extra-dimensional space.
All healing Spells (not scrolls or items) cast by the owner heal +1 damage, but only if the owner has equipped nothing but Common, Uncommon, Rare, Enhanced, and/or Exalted tokens.
This rarity restriction also applies to slotless items. E.g., a cleric could not benefit from both a Greater Holy Symbol of Pelor and a Humble Cup.
The weapon deals an additional 5 Damage when it’s used to score a hit against Undead or Were-kind.
Successful bow (not crossbow) attacks made by the wearer deal +1 Damage