Once per game, this item allows the wearer to retrieve and drink one healing potion as a Free Action.
Exchange
This token has been retired with the passing of noted True Dungeon contributor and token collector Jim Carter. True Dungeon sorely misses our friend, champion and sage.
When this item is equipped, any Incense turned in during coaching has its effect increased by 1.
These are the total effects of each Incense when the Censer of Divine Aid is also equipped:
- Incense of Focus: +2 to Focus
- Incense of Might: +2 to hit & damage w/Melee attacks
- Incense of Power: +2 to damage w/Melee attacks
- Incense of the Magi: +2 to damage w/Ranged attacks
This slotless item allows the wearer to retrieve and drink one non-healing potion as a Free Action once per game.
Wearers gain additional Treasure Chips as if they have equipped Charm of Good Fortune, Horn of Plenty, and Ring of Riches, thus gaining between 11 and 13 extra chips. I.e., it gives the effect of those tokens without actually equipping them. The wearer may not equip Amulet of Treasure Finding, Charm of Good Fortune, Horn of Plenty, or Ring of Riches.
This token combines all the effects of Charm of Awareness and Charm of Synergy into a single charm. If a person equips a Charm of Awakened Synergy (CoAS), that person may not equip Charm of Awareness or Charm of Synergy. The synergistic effects from this token stack with Charms of Awareness and/or Charms of Synergy equipped by other party members.
Both the initiative and HP bonuses are capped at +10,
Once per room, the first time the wearer takes damage, that damage is reduced by 3 points.
This protection only applies to a single attack. For example, if a monster successfully attacked you three times, only the first attack’s damage would be reduced.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives two additional Treasure Chips at the end of the adventure.









