Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons)
2021
Once per game, wearer has the option to guard one additional character in one room.
When guarding, the wearer gains +2 Damage Resistance against melee attacks redirected to the wearer from any guarded character(s). It does not add DR to any attack/effect that was not redirected via guard. This bonus guarding DR is in effect throughout the entire adventure, not just one room.
Drinker heals 1 HP and any existing Ghoul Touch effects are removed. This potion does not prevent further Ghoul Touch effects.
Drinker heals 3 HP of damage and any lingering effects from Undead Touch Attacks made by Corporal Undead are removed. It has no effect on Touch Attacks made by Incorporeal Undead.
Drinking this potion does not prevent future Undead Touch Attack effects.
Drinker heals 5 HP of damage and any lingering effects from an Undead Touch Attack are removed. Drinking this potion does not prevent future Undead Touch Attack effects.
Transforms the character into a triton, while polymorphed, the drinker may breathe underwater and incurs no penalties from being underwater. The transformation from human(oid) to triton, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
Drinker heals a total of 8 HP: 4 HP immediately upon drinking this potion and another 4 at the beginning of the drinker’s next turn. The 2nd half of the healing requires no action on the part of the consumer, but the character must still be alive for the healing to go into effect.
Drinker is immune to the side effects of all Undead Touch Attacks (e.g., paralysis, poison, curse, etc.) This immunity does not reduce HP damage taken (e.g., claw damage) nor does it negate anything from an Undead monster using weapon or spell attacks. This potion does not remove any effects that are affecting the drinker at the time this potion is consumed.









