Damage-inflicting Spells (not scrolls or items) cast by the wearer deal +2 damage as Shock.
Philosopher's Stone
This token allows the player to immediately (before another player performs an attack slide) re-slide once in a combat round. Any type of combat slide may be re-slid: melee, ranged, or spell. Any tokens displaced due to the original slide remain in their new (final) location and are not moved back to their places before the slide–only the wearer’s combat slider is affected. For classes that attack with two attack sliders (ranger and monk), both sliders must be re-slid.
A charge expelled from this wand will reduce all the monster’s saving throws by 3. There is no saving throw to avoid the effect but creatures immune to magic would be unaffected.
Note: Due to the Cumulative Penalty Limit of no more than -6 to any stat (see the Players Handbook for details), this wand can only be used twice on any given monster.
Because all wands require a command word to function,
Deals 3 damage as Fire to the target. There is no saving throw to mitigate damage.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable,
Successful melee attacks made by the wearer deal +1 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
Adds +2 to Melee AC
If the wearer is a monk, in addition to the +2 to Melee AC, the wearer also gets +2 to Ranged AC
+1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)









