Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Blunt
Adds +3 to Damage and +3 To Hit when fired from a projectile-launching weapon. Its use must be declared (turned in to the DM) prior to making the attack slide.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +3 to Focus
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If the owner of this weapon dies, s/he gains the speak with living ability and may freely converse with living party members. Speak with living does not grant the ability to attack, cast spells, physically affect the environment, or anything other than talk to living party members.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +3 to Focus
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Like all +3 weapons, the DM adds +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Like all +4 weapons, the DM adds +4 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This item may not be equipped if the resulting melee To Hit, or melee Damage bonus on the party card would exceed 10.
Q1) If my melee To Hit and Damage bonuses are 10 or less before I equip this weapon but equipping it pushes at least one of those bonuses over the cap,









