When the wearer uses spell surge on a damage-inflicting Spell, after all other damage calculations are made, add 7. E.g., if a druid with +5 Focus casts the firebolt Spell (11 Fire) and passes the skill test (+3), if they use spell surge (×2) the total damage is 45 Fire:
Equippable
All healing spells cast on the wearer heal +3 HP. This includes self-, single-, or multi-target healing spells, but not healing magic from scrolls, items, or spells “cast as a scroll”.
This item does not affect healing spells the wearer casts on other characters. That said, if the target also has a Key of Healing equipped, they would get the bonus from their Key.
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back.
Adds +6 to Strength (thus adding +3 To Hit in melee and +3 Damage with melee and thrown weapons), -4 to Dexterity (thus suffering -2 To Hit with ranged attacks, -2 to AC, and -2 to Reflex saving throws), and -4 to Constitution (thus suffering -2 to Fortitude saving throws and -2 to max HP per character level)
Healing Spells and scrolls cast by the wearer heal +2 HP. In addition, any healing Spell or scroll cast by the wearer may be divided between two targets. The wearer may allocate the division in any way they see fit. E.g., if a cleric wearing this kilt cast cure light wounds (and passed the skill check), the total healing would be 10. The cleric has the option to heal a single character 10 HP or characters A and B 5 HP each or heal A 3 and B 7 or A 1 and B 9 or any non-fractional way the caster sees fit.
Adds +5 to maximum HP. In addition, the wearer may select one of the following bonuses at the start of the adventure:
Adds +6 to Dexterity (thus +3 To Hit with ranged attacks, +3 to AC, and +3 to Reflex saving throws), -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons), and -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)









