Adds +5 to maximum HP. In addition, the wearer may select one of the following bonuses at the start of the adventure:
Variable Effect
Adds +3 to AC. If the user is currently wielding a Goblin-made weapon, the AC bonus becomes +4 instead of +3.
Adds +2 to AC
If the wearer is a monk, the total AC bonus from this item is +3.
Starting in 2026, Patrons can send in all four unique Path to Enlightenment Fragment tokens (2023-2026) to register for a special Patron-exclusive event at Ring Con. Early transmuters won’t take possession of their completed Mark of Enlightenment (MoE) until Ring Con-assuming we receive* their token submission before March 1, 2026. Transmuters will be able to select the power granted by their token from a set list. In addition, they will be able to personalize their token by printing a “Crafted by:” name on the token.
Adds +2 to max HP. If the wearer has exactly one (no more, no less) Charm equipped, the max HP bonus becomes +3 instead of +2.
For all classes except monk, damage inflicted on the wearer from non-magical missiles is reduced by 3 points per attack.
If the wearer is a monk, damage from magical missiles is reduced by 3 points per attack instead.
Before the start of their adventure, the wearer gains either +6 Damage with melee attacks or +6 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Character gains +8 to one Stat or Ability Score of the player’s choosing. This is a +8 bonus to the Stat itself, not +8 to that Stat or Ability Score’s bonus. The Stat’s bonus will increase by 4 as a result of this item. The choice cannot be altered once the character has left the Coaching Room. In addition, during Mythic DR runs, this token will allow characters a saving throw against any Mythic monster special effects.
Pick one of these options before the game starts:
- +3 Damage with ranged attacks
- +2 Damage with melee attacks









