Monk
While in the Coaching Room, before the game begins, the player must pick which one of the following bonuses they want for their character:
- Melee attacks deal +4 damage
- Ranged attacks deal +4 damage
Ranged attacks made by the wearer deal +1 damage as Darkrift
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).
Adds +2 to Dexterity (thus, +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Wearer deals +3 damage with physical ranged weapons and with damage-inflicting spells.
Wearer deals +2 damage with physical ranged weapons and with damage-inflicting spells.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.









