Monk
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either +0/+1 To Hit with Ranged attacks, either +0/+1 to AC, and either +1/+2 to Reflex saving throws) and all the wearer’s Ranged attacks deal +1 damage as Fire.
Once per game, using this horn as a standard action will cause 3 points of Sonic damage to all monsters in the room.
This item does not work in areas of magical silence.
Once per combat, this kilt allows the wearer to retrieve and drink one potion as a Free Action.









