Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Monk
Adds +3 to Strength (thus, depending on initial Strength score, either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons.)
Every time the wearer successfully hits in physical combat (melee or missile), the wearer suffers 3 points of Poison damage. Misses do not trigger the Poison damage, nor do spells.
This slotless item grants the ability for a character to equip an additional Waist slot item, as long as that token is Ultra Rare. As per normal equipping rules, the extra token cannot be a duplicate token.
One of 40 tinkering components used to make a special Legendary token
Yes, it should be spelled “Axle”.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
When this gem’s command word is spoken, all the target monster’s To Hit rolls suffer a -4 penalty for one round if the monster does not succeed on a DC 15 Reflex saving throw. If the monster succeeds on the Reflex save, the gem has no effect that round and the charge is wasted. This item can be used 4 times before it cracks and turns to a pile of ash.
This item does not reduce the target’s AC.
When crushed over a dead comrade, this item restores the character to life with full HP. The resurrected character will not gain back any expended spells or limited use special abilities. This must be used in the room where the death occurred. The process of reviving a character with this item requires a Standard Action.
It can also be crushed over a living character to restore full hit points to that character.









