Fighter
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
An attack made with this weapon deals an additional 5 points of Poison damage if a natural 20 is slid on the combat board. Creatures immune to poison will not take any extra damage from this special attack, but the dagger damage could still apply. There is no saving throw to mitigate the poison damage.
The poison effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 10 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 2 HP.
This weapon’s healing effect is compatible vs. all creature types, even those not technically alive, such as constructs and undead.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
When a barbarian wielding this weapon’s first slide in combat is a natural 20 (not just a critical hit), the damage gets tripled instead of doubled. No other classes can benefit from this weapon’s triple-damage effect.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Monks may use this weapon while executing their signature flurry of blows attacks.
The damage wheel includes 2 points of Fire damage which will be deducted if the victim of the attack is immune to Fire damage.









