Cold damage inflicted upon the wearer is reduced by 5 HP, +2 to Constitution (thus +1 to max HP per character level and +1 to Fortitude saving throws), and Regenerate 1 HP at the beginning of every room. Regeneration only functions on a living character–it cannot restore life to a dead character.
Druid
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
As an Instant Action (does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the character may cast Spells (but not scrolls), speak, and gains the following abilities, based on the type of Elemental chosen:
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #17.
Adds +5 to AC and grants immunity to fear, but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.









