Cleric
Adds +1 Damage on a successful hit with a sling. It must be declared (turned in) before sliding the weapon token.
Adds +3 to maximum HP but suffer -2 to Dexterity (thus -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Adds +2 to max HP. If the wearer has exactly one (no more, no less) Charm equipped, the max HP bonus becomes +3 instead of +2.
Adds +2 to maximum HP, grants immunity to poison, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.), and immunity to petrification.
Adds +1 level to character but the wearer may not equip a ring (or rings)
Items or effects which grant additional ring slots (e.g., Gloves of Glory or Hand of Glory) do not bypass this item’s ring prohibition.
Note: +level effects do not stack









