Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
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Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
This token may be exchanged for five Golden Fleece or used in a Transmuted recipe that calls for five Golden Fleece tokens.
To exchange this token for five Golden Fleece:
- Place an order for five Golden Fleece on the Token Exchange Program page.
- Instead of sending in 50 monster trophies, send in this one token.
- Place one Golden Fleece slip–not five–in the bag with this token.
Imbues user with Psychic Power and grants access to all tiers of Psychic Powers. In addition to the psychic benefits, once per calendar year you may play a special sub-class character for a single adventure run. These are analogs of, but not superior to, the base classes but are all 5th-level (no other level-augmenting tokens are required) and come with some unique abilities.
When thrown, this artifact made from highly dense material will deliver blunt damage. The skull can be used only once per combat per character, even if a player possesses more than one of these tokens. It is a permanent item (not collected on use).
When eaten, prevents the consumer from falling under the effects of a sleep spell. It cannot be used to revive a character already under the effects of a sleep spell.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
On a successful hit from a bow, this arrow requires the monster to succeed on a DC 12 Will saving throw or fall asleep for one round. If the monster fails the saving throw, it will immediately fall asleep and awaken (ready to fight) after the attacker’s next turn.
If a monster is hit by two Sleep Arrows in the same round and fails both saving throws, it will only sleep for one round.









