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Sleep Arrow

On a successful hit from a bow, this arrow requires the monster to succeed on a DC 12 Will saving throw or fall asleep for one round. If the monster fails the saving throw, it will immediately fall asleep and awaken (ready to fight) after the attacker’s next turn.

If a monster is hit by two Sleep Arrows in the same round and fails both saving throws, it will only sleep for one round. Each Sleep Arrow that hits requires a separate saving throw.

Sleep Arrows cannot affect undead, constructs, jellies, or anything that doesn’t sleep.

Note: Attacks made with this ammunition deal a total of 0 HP damage–whether the saving throw was successful or not.

Text On Token

Will save DC-12 or sleep for 1 round

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2007
Source: Standard Pack
Classification: Ammunition
Ammunition Type: Arrow
Ammunition Launched by: Bow
Damage Type: does not deal HP damage
Weapon Medium: Non-Magical, Non-Magical Ranged
Limited Use: Expendable, Single Use
Converts To*: 3 units, Enchanter's Munition

*Click here for more information on the Token Exchange Program

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