Wearer is immune to slips or falls, whether they were caused by mundane or magical effects.
all
Wearer gains +2 to Reflex saving throws to avoid damage from lava or from falling into lava. These shoes do not aid any other form of Reflex saving throw.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),
This makes the effects of some Rare Potions permanent, see below for details. The potion token must be turned in to the Coach before the game begins.
Adds +2 to all saving throws. This saving throw bonus is always in effect.
Once per game, the wearer may negate either one Melee attack or one Missile attack (a physical Ranged attack, not a spell or wholly magical effect) that targeted the owner. Pudnort cannot absorb both a Melee and a Missile attack in the same game–it’s one or the other, not both. The owner chooses when/if they want to invoke this attack-negation power.









