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True Dungeon Token Database

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Modegan Longbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

non-magical ranged weapon

Mongo's Miracle Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

The wearer gains a bonus to all saving throws, based on the number of Mongo’s Miracle Beads equipped in the party, as shown below:

Monk's Belt

Usable by: Monk
Slot: Waist
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Monk's Belt of the Fist

Usable by: Monk
Slot: Waist
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per game, dazing fist/stunning fist can trigger twice in one combat. The wearer may choose to not utilize the effect, if desired.

Monk's Bracer

Usable by: Monk
Slot: Wrist
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

Worn on the wrist of a monk when making flurry of blows attacks, what would normally be armor becomes an offensive weapon. The token is placed in one of the monk’s combat sliders but both sliders are still used per normal open handed combat. If a player possesses two of these items, both may be used in the open handed sliders.

Monk's Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

For all classes except monk, damage inflicted on the wearer from non-magical missiles is reduced by 3 points per attack.

If the wearer is a monk, damage from magical missiles is reduced by 3 points per attack instead.

Monk's Green Belt

Usable by: Monk
Slot: Waist
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Monk's Red Belt

Usable by: Monk
Slot: Waist
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Monk's Spiked Belt

Usable by: Monk
Slot: Waist
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and grants 3 points of Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,

Monk's Yellow Belt

Usable by: Monk
Slot: Waist
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Moon Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical* compound Sacred weapon

This is not a shuriken. A monk may only throw one of these per round.

Unless modified by some other token/effect, this weapon does not deal any Blunt, Piercing, or Slashing damage.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature,

Moon Fate Card

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

The wearer takes -1 damage resulting from a Ranged attack.

This token must be turned in before its effect can be used. It can only be activated in the 2026 season.

Moon Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Negates all special attacks that might be directed against the wearer’s weapon. (E.g., a rust monster’s corrosion ability or sundering attacks from SeyLah’s +2 Sundering Cestus)

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Moonhide Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +5 to Dexterity (thus, depending on prior Dexterity score, either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws)

Morning Star

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Combo-1C
Year: 2009
Source: Exchange
Classification: Equippable, Weapon

non-magical weapon

Mortar & Pestle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2007, 2013
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Mountain Dwarf Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Mountain Dwarf Boots

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +2 to Reflex saving throws vs. slips and/or falls

Mountain Dwarf Mitts

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Grants immunity to the weapon drop chance caused by fighting in a Cold Climate

Mug of Beauty

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2005
Source: Promotional
Classification: none

All members of the appropriate gender gain +1 Charisma per mug’s worth of beverage consumed.

Mug of Courage

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2005
Source: Promotional
Classification: none

The drinker gains +1 to Will saves vs. fear for every mug’s worth of beverage consumed.

Mug of Wisdom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2005
Source: Promotional
Classification: none

Drinker gains +1 to perceived Wisdom for every mug’s worth of beverage consumed.

Muk's Greater Ring of Havoc

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Legendary
Year: 2022
Source: Exchange
Classification: Equippable, Timeless

Before the start of their adventure, the wearer gains either +6 Damage with melee attacks or +6 Damage with ranged attacks.

The wearer of this ring may not equip any other ring with the word “Havoc” in its name.

Mummy Heart

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Mummy Scarab

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: GP Value

Equivalent to 200 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Mystic Mushroom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Food

When placed in the mouth of a dead comrade, this item restores the character to life with 1 HP. Characters do not regain previously used spells, powers, or abilities. This item must be administered in the same room the character died. “Feeding” a character this item requires a Standard Action.

This mushroom has no effect when eaten by a living character.

This item’s restorative power is not modified by magic items which increase the effectiveness of heals.

Mystic Silk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2011, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Belts, Bracers*, Cloaks, clothing, Girdles, or Gloves

Mystic Staff of Fire

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Fire damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of Frost

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Cold damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of Ice

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Ice damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

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