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+2 Hammer of Thunderbolts

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

When attacking a Giant with this weapon, if a natural 20 is slid and the 10 in the ✸ is closest to the damage dot on the combat board, the Giant will be slain.

When attacking non-Giants, this is an “ordinary” +2 weapon.

+2 Heavy Trident of Skewering

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Attacks made with this weapon deal an additional 5 points of damage if a natural 20 is slid on the combat board.

The extra damage effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it may still function when fighting creatures immune to critical hits.

Note: This weapon is too heavy to be thrown.

+2 Holy Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Ammunition

Adds +2 To Hit and +2 to Damage when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.

If the target is Undead and the attack slide is a natural 20, this arrow deals a total of +12 Damage.

Note: This arrow does not deal Sacred damage.

+2 Holy Avenger

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If a paladin wielding this weapon is attacking an Evil Outsider and slides a natural 20 and either the 10 or 11 (the two numbers with a ✸) is closest to the damage dot, the target will instantly be slain. No other classes can benefit from this weapon’s insta-kill effect.

+2 Holy Great Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Equippable, Weapon

In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures. The To Hit bonus remains at +2.

In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +2 weapon.

+2 Keen Longbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This bow is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell.

+2 Keen Scimitar

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2007, 2008
Source: Standard Pack
Classification: Equippable, Weapon

This scimitar is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,

+2 Keen Slayer Bow

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Transmuted-Relic (5 pt)
Year: 2014
Source: Exchange
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This bow is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell.

+2 Light Crossbow of Frost

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

The damage wheel includes 2 points of Cold damage which will be deducted if the victim of the attack is immune to Cold damage.

+2 Long Bow of the Sun

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.

+2 Long Spear of Dragonslaying

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Monk, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will instantly kill a Dragon if the player slides a natural 20 and the 10✸ on its damage wheel is closest to the damage dot on the combat board.

When attacking non-Dragons, this is an “ordinary” +2 weapon.

The dragonslaying effect of this weapon is triggered by sliding a natural 20 and scoring a 10 on the damage wheel. It does not require a critical hit. Thus this effect may still function when fighting Dragons immune to critical hits or sneak attacks.

+2 Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Mace of Dispelling

Usable by: Cleric, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

This blessed weapon will instantly dispel (send back to their home plane) an evil outsider (e.g., devils, demons, demi-gods) if the player slides a natural 20 and the 8✸ on its damage wheel is closest to the damage dot on the combat board.

When attacking non-evil and/or non-outsider creatures, this is an “ordinary” +2 weapon.

+2 Mithral Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Ultra Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

This item is part of the Mithral Sets.
Mithral Trio
When three items are equipped, all breath weapon damage inflicted upon your character is halved.
(There is no Mithral Quartet bonus, but the benefit from the Mithral Trio bonus would still affect the character.)
Mithral Quintet
When five items are equipped, in addition to the Trio bonus, the character gains Deadbane: any successful melee attack from an undead monster on the character deals 10 points of damage to the undead attacker.

+2 Mug of Battle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand, Offhand
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

Adds +1 to all saving throws

Monks & rangers are the only classes that can attack with this item. Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

The player must equip this item in their melee offhand slot for the entire game. It may be swapped out to make a ranged attack,

+2 Mystic Staff of the Ancients

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical ranged weapon that deals Force damage

+2 Quarter Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2005
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Rod of Disjunction

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

In addition to physical damage, any successful hit with this weapon will also subtract 10 percentage points from the victim’s Spell Resistance (SR). The effect will only work three times total per victim, per combat, (even if multiple Rods of Disjunction are used by multiple characters), for a total maximum reduction of 30 percentage points per victim. If there are multiple monsters with SR, each monster’s SR could be affected by this item up to three times each.

+2 Rod of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Adds +2 to Focus

+2 Rod of Persuasion

Usable by: Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

In addition to being a magical weapon, this item allows the owner (who must be a rogue) to succeed on the rogue’s skill test without actually navigating the stylus through the maze. When used to bypass the skill test, the owner suffers 10 points of damage.

+2 Sacred Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2014, 2023
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Savage Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Scepter of Might

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011, 2015
Source: Standard Pack
Classification: Equippable, Weapon

In addition to the physical damage, any successful hit with this weapon will apply a -1 penalty to all the victim’s To Hit rolls. The effect will only work four times per creature per combat–even if multiple Scepters are used. There is no limit on the number of creatures the To Hit reducing effect can affect, but no one creature can have its To Hit rolls penalized by a +2 Scepter of Might more than four times.

+2 Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2005, 2006
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Short Sword of the Sun

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional +3 damage when it’s used to score a hit against Undead monsters.

When attacking non-Undead, this is an “ordinary” +2 weapon.

+2 Slayer Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Sling Bullet of Gazebo Slaying

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2016
Source: Participation, Treasure Chest Only
Classification: Ammunition

When attacking a gazebo with a sling–as one does–if the attacker slides a natural 20 while using this ammo, the gazebo will be instantly killed/destroyed. Against all other targets, this is just a +2 sling bullet (+2 To Hit and +2 Damage). It must be declared (turned in) before sliding the weapon token.

Eric and the Dread Gazebo

+2 Sling of Impact

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

This sling deals an additional +5 Damage when it’s used to score a hit against a monster that is larger than human-size. The To Hit bonus remains at +2.

When attacking creatures human-size or smaller, this is an “ordinary” +2 sling.

+2 Sling Stone of Smiting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Ammunition

When fired from a sling, the attack slide gains +2 To Hit and +2 damage as Blunt and can crit on a natural 19-20. Its use must be declared (turned in to the DM) prior to making the attack slide.

This stone is not subject to further effect from Oil of Smiting. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider.

+2 Staff of Focus

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Adds +2 to Focus

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