Heals 8 HP of damage if the target currently has at least 16 HP
Heals 12 HP of damage if the target currently has 15 or fewer HP
Heals 8 HP of damage if the target currently has at least 16 HP
Heals 12 HP of damage if the target currently has 15 or fewer HP
Grants 6 points of Shock-based Retribution Damage to the caster.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
Caster cannot be targeted by any monster until the caster’s next turn.
Cannot be cast on other characters
Deals 12 points of damage as Poison to one target. No saving throw is allowed to mitigate the effect. No To Hit slide is required.
Deals 8 damage as Poison to the target. There is no saving throw to mitigate damage.
Deals 3 points of damage to all monsters in the room, and 1 point to yourself.
Allows the target to breathe normally underwater. The effect lasts for one entire room.
While in combat, the target of this scroll may walk on the surface of water (not any other liquid) as if it were solid ground.
This scroll’s effect immediately ends the instant the current combat ends. If a new combat is initiated–even in the same room–another copy of this scroll would need to be cast to re-enable the water-walking effect.
Deals 2 damage as Cold to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Cold to all monsters. There is no saving throw to mitigate damage.
The wearer takes -2 damage resulting from a failed saving throw. This item does not reduce damage if the saving throw was successful.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
non-magical weapon
Heals the wielder 3 HP if a natural 20 is slid with this weapon
The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature which is immune to critical hits.
All scrolls carried by the possessor of this tube are protected from damage. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
In addition, this tube allows scrolls to be stored and used underwater without being damaged. However, it does not grant the ability to speak or utter verbal components necessary to release the magic in a scroll while underwater.
Adds +6 to AC and allows the wearer to attack on the first round of combat while hindered.
Adds +2 to AC
non-magical weapon
non-magical Melee Slashing weapon
Adds +4 to AC and +1 to Will saving throws
non-magical Melee Slashing weapon
non-magical missile Piecing weapon
non-magical Melee Blunt weapon
Adds +4 to AC and +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
This item allows the wearer to retrieve and drink one Common potion as a Free Action once per room.
Adds +2 to AC
Wearer deals +1 Damage when wielding a Sea Raider weapon
non-magical missile Piercing weapon
Adds +1 to max HP
non-magical Melee Slashing weapon
non-magical Melee Blunt weapon