Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.
Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Note: This scroll has appeared as both an Uncommon and Rare token.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Removes one (caster’s choice) of the following conditions:
This scroll does not prevent any of the aforementioned maladies from occurring, it only removes one that exists at the time of casting.
Removes one (caster’s choice) of the following conditions:
This scroll does not prevent any of the aforementioned maladies from occurring, it only removes one that exists at the time of casting.
The target of this scroll takes -2 damage from melee attacks. It has no effect on spells, ranged attacks, puzzles, traps, or any kind of non-combat damage.
If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, this scroll’s magic will negate both the physical damage and secondary effect(s).
Deals 1 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
Any existing side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) are removed from the target. Also prevents any further Undead Touch Attack effects from target for the rest of the room. This scroll does not mitigate HP damage caused by Undead Touch Attacks.
All Undead in the room suffer a -2 penalty to their AC until the end of the room.
The effect from this scroll never stacks with itself, no matter who casts this scroll or copies of this scroll.
Heal 4 HP of damage to target and any lingering effects from Undead Touch Attacks are removed from target.
Does not prevent future Undead Touch Attack effects.
Deals 5 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
HP damage inflicted on the caster from melee attacks made by Corporeal Undead is reduced by 5 points per attack. This scroll cannot target other characters.
This scroll has no effect on attacks from Incorporeal Undead.
This scroll does not mitigate Undead Touch Attack effects, even if the HP damage is reduced to 0.
Target gains +1 to the next saving throw they make in this room
To attack the caster, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the character can be attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the caster is the only character left alive, the monster will attack normally. In addition, if the caster of this scroll performs an offensive* action, all effects of this spell are negated.
Deals 2 damage as Blunt to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.
Deals 12 damage as Fire to the target if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 12 damage as Fire if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 5 damage as Poison to the target. There is no saving throw to mitigate damage.
Caster suffers 2 points of Eldritch damage and heals 4 points of damage on target ally. The caster cannot target themself with the healing from this scroll.
If they really want to, a caster with only 1 or 2 HP remaining (prior to casting) may cast this spell.
Adds +4 to caster’s AC until the end of the room
Note: This cannot be used with any armor, garment, item, or spell which grants an AC and/or a Dexterity bonus.
Deals 4 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Deals 9 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 6 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 5 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
Heals 8 HP of damage if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
Deals 4 damage as Sonic to the target. There is no saving throw to mitigate damage.
Deals 6 damage as Sonic to the target. There is no saving throw to mitigate damage.
If cast immediately after a party member gets poisoned, the target will suffer no ill effects from that Poison. Therefore, if the target would have taken HP damage, the target takes no HP damage. If the Poison had some other instantaneous effect (e.g., death), that effect would be negated.
If not cast on the same round (or the first available turn after the Poison was administered), an instantaneous Poison effect cannot be undone,