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True Dungeon Token Database

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Salve of Stoneskin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Liquid

Once applied, grants immunity to the first successful melee attack against the character–a miss will not expend the protection. The effect lasts for the duration of the room or until it successfully prevents the first melee attack damage. It takes one round to apply.

This salve affects physical melee attacks, it does not mitigate wholly magical attacks or “attacks” made outside of combat. However, if the attack deals both physical damage and has a secondary effect (e.g.,

Sand Beast Tooth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2014
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Sandals of Humble Reward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Sandals of Humble Reward will not stack with it. E.g., if the Amulet of Wonder‘s effect for that year increases Treasure Chips gained, Sandals of Humble Reward and Amulet of Wonder can’t be equipped by the same character.

Sandals of Sidestepping

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

Adds +2 to Reflex saving throws

Sandstorm Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer is immune to damage (but not vision penalties) caused by sandstorms

Sandstorm Goggles

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer may see normally during a sandstorm. These goggles do not affect damage inflicted by sandstorms.

Sap of the Docks

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Sash of Sinew

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons). If wearer is a paladin or a fighter (either), they gain a total of +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons)

This item equips in the Waist slot.

Satyr Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Satyr's Pipes of Dancing

Usable by: Bard
Slot: slotless
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable, No Party Card Effect

When activated, the chosen target must succeed on a DC 12 Will saving throw or suffer -2 to AC for the rest of combat. This effect does not stack with itself.

Satyr’s Pipes of Dancing is not a traditional bard instrument and cannot be used to perform bardsong.

Note: Satyr’s Pipes of Dancing cannot be used on the same round with Widseth’s Mystical Lute,

Savior Stone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2006
Source: Volunteer Recognition
Classification: Equippable, No Party Card Effect

Evocation of this stone’s energy allows a character to undo (negate) the action that would have resulted in their own death, no matter what the cause.

Scalemail

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

Scarab Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and +1 to all saving throws

Scarab Chitin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Scarab Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and +1 to all saving throws

Scepter of Seth

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical melee Blunt weapon

This weapon deals an additional 2 damage when it’s wielded in a desert.

Scepter of the Dead

Usable by: Cleric
Slot: slotless
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Equippable, No Party Card Effect

This holy item allows all players of dead characters in the party to speak for one room. These “ghost” players may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. Be warned, however, use of this item comes with a price. Each time the scepter is activated, it will deal 5 damage to the cleric for breaching the veil between the living and dead.

Scimitar

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2007, 2008
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Scorpion Chitin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and grants 1 point of Poison-based Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,

Scoundrel Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Scrael Claw

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2017
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Scribe's Spectacles

Usable by: Elf Wizard, Wizard
Slot: Eyes
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Single-target damage-scrolls (not Spells, Spells “cast as a scroll”, nor non-Scroll items) cast by the wearer deal +3 Damage.

These spectacles have no effect on scrolls that do not deal HP damage.

These spectacles have no effect on scrolls that as written can affect more than one target, even if there is only one eligible target. I.e., if the scroll says it can affect more than one target, this item doesn’t affect it.

Scroll Abyssal Gift

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Scroll

Deals 4 damage as Darkrift to all monsters and Stuns the caster for one round after casting. There is no saving throw to mitigate damage, nor to resist the Stun.

Stunned: Victim drops whatever is in its hands; cannot attack, cast spells, or play bardsong; and suffers a -2 AC penalty.

Scroll Acid Burst

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Scroll

Inflicts 10 points of Acid damage on a single target. If there are other eligible targets in the room, they each suffer 5 points of Acid damage. The victim gets no saving throw to mitigate the damage, but if the victim is resistant/immune to Acid that will be factored in.

Scroll Acid Rain

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Scroll

Deals 4 damage as Acid to all monsters. There is no saving throw to mitigate damage.

Scroll Acid Spray

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Scroll

Deals 5 damage as Acid if AC 15 is hit

Scroll Arcane Decay

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Scroll

Deals 6 damage as Acid to the target. There is no saving throw to mitigate damage.

Scroll Arcane Destruction

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Scroll

Deals 10 damage as Acid to the target. There is no saving throw to mitigate damage.

Scroll Arcane Rust

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Scroll

Deals 3 damage as Acid to the target. There is no saving throw to mitigate damage.

Scroll Avenging Asp

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Scroll

Grants 3 points of Retribution Damage to the caster.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),

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