Wearer gains +1 to Dexterity and -1 to AC (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either –1/0 to AC due to the drawback, and either 0/+1 to Reflex saving throws)
Dexterity
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)
Adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws) and the wearer suffers –2 to Will saving throws
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
The user gains the Dragonkin sub-type, thus granting:
- +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
- Dragon Breath damage inflicted on the owner is reduced by 20 points per attack
The user gains the Dragonkin sub-type, thus granting:
- +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
- Dragon Breath damage inflicted on the owner is reduced by 20 points per attack
In addition to the sub-type ability, at the time their Eldest Orb of Dragonkind was transmuted, the transmuter was also given a Spirit Pet Red Dragon.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Adds +4 to Dexterity (thus +2 To Hit with ranged attacks, +2 to AC, and +2 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)









