Standard Pack
Adds +3 to Reflex saving throws and the wearer may fall up to 30 feet without taking any HP damage.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons)
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and suffer -2 to Dexterity (thus suffering -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) but suffer -1 to Reflex saving throws
Mechanical trap damage inflicted upon the wearer is reduced by 3. It has no effect on magical trap damage.
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and suffer -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)
Crushing this small blessed pearl will enhance the healing effects of a cast spell (not from a scroll or item) by 3 HP. E.g., if the spell would have normally healed 7 HP of damage, using a Pearl of Prayer while casting that spell will increase the damage healed to a total of 10 HP.
It has no effect on spells which do not heal HP damage.
Allows wizards to make two selections instead of one for their skill test. If either guess is correct, the character will get full credit for a successful selection.
Note: This token must be used prior to initiating the skill test and must be turned in no matter what the results of the skill test turn out to be.
Crushing this enchanted pearl underwater allows the user to utter command words, invoke the verbal components of spells and scrolls, and/or perform bardsong. The effects last for the rest of the room. This item does not grant the ability to breathe underwater.
Activating a Pearl of the Sirine requires a Standard Action.
Note: A scroll will be immediately destroyed in an underwater environment before it can be read unless magic is used to preserve the scroll.









