Adds +2 to maximum HP, grants immunity to poison, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.), and immunity to petrification.
Exchange
Sounding this roughly shod instrument dispels the effects of natural or magically induced sleep and allows the other members of the party to immediately engage in combat, cast spells, or perform any Standard Action. Activating this magic item is a Standard Action, so the person blowing this horn may not attack, cast, or perform any other Standard Action the same round it’s used. This is a permanent item.
Before the start of their adventure, the wearer gains either +6 Damage with melee attacks or +6 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Character gains +8 to one Stat or Ability Score of the player’s choosing. This is a +8 bonus to the Stat itself, not +8 to that Stat or Ability Score’s bonus. The Stat’s bonus will increase by 4 as a result of this item. The choice cannot be altered once the character has left the Coaching Room. In addition, during Mythic DR runs, this token will allow characters a saving throw against any Mythic monster special effects.
Adds +8 to all saving throws. In addition, during Mythic DR runs, this token will allow a character to use damage reduction or saving throws to help mitigate a Mythic monster’s Special Auto-Attack.
This ring allows the wearer to equip up to two neck slot items instead of the normal maximum of one. Normal rules that prevent equipping two items of the same name apply. The wearer may not equip both their character’s class legendary and associated relic.









