Shirt
Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.
Psychic Power
Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.
Once per combat, the wearer may retrieve and use one healing potion as a Free Action.
Wearer is immune to Retribution Damage (RD). However, Retribution Damage with a damage-type of Eldritch cannot be negated. Nothing can mitigate Eldritch damage.
Retribution Damage occurs when a spell or item deals damage to an attacker on a successful hit.
Note: Misfire damage from a “blunder” weapon is not Retribution Damage and is not negated by this shirt.
Force damage inflicted on the wearer is reduced by 2 points per attack/effect
This shirt does not affect Retribution Damage–unless the RD happens to deal Force damage. Only the 2013 Transmuted version mitigated RD.
Adds +1 to max HP for each of the wearer’s unequipped Charm slots. The maximum HP bonus this shirt can grant is +3, even if the wearer is capable of equipping more than three Charms. This shirt grans no HP bonus if all of your available Charm slots are equipped.
If another item is used which grants additional Charm slots (e.g., Charm Necklace), as long as at least one Charm slot is unused,
If a character dies while wearing this shirt, its player may continue to participate in combat by sliding an empty puck or a puck with an upside down token in it–player’s choice. The “spirit” character cannot directly harm the monster (as indicated by the lack of a damage wheel), but can still help the adventuring team out by bumping combat sliders or by being used as an obstacle on the combat board by other players.