If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives two additional Treasure Chips at the end of the adventure.
Charm
Wearer gains +1 To Hit when attacking with a 2-handed weapon (melee or missile) and suffers a -1 Damage penalty when attacking with a 2-handed weapon (melee or missile)
Taunt may affect up to 2 monsters.
Most tokens that can be used by “fighters” can be used by (human) fighters as well as dwarf fighters. However, this token may only be used by dwarf fighters.
Once per room, if the party’s Initiative Check roll is a 1-6, the wearer can restore one use of a previously-used Special Power or Spell.
The holder of this Charm is able to affect critical hits on undead creatures. It also allows rogues to perform a sneak attack on undead creatures. (Undead have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)









