Wearer gains +1 to Reflex saves for each charm the character has equipped, up to +6.
Level Increase Set
Wearer gains +1 to Fortitude saves for each charm the character has equipped, up to +6.
Adds +1 To Hit and +1 Damage to melee attacks made by the wearer. It has no effect on ranged attacks or spells.
All damage (except for Push and Eldritch) inflicted upon the wearer is reduced by 3 per attack/effect.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +1 to all saving throws
Wearer gains +1 to maximum HP for each charm the character has equipped, up to +6.
Adds +5 to maximum HP. In addition, the wearer may select one of the following bonuses at the start of the adventure:
Adds +2 Strength (thus adding +1 To Hit in melee and +1 Damage with melee weapons) if equipped in the melee offhand slot. Though all classes can equip it to gain the Strength bonus, monks and rangers are the only classes that can use it as an offhand melee weapon.
This item is no longer equippable in the ranged offhand slot. It can only be equipped in the melee offhand slot.









