Before the start of their adventure, the wearer gains either +2 Damage with melee attacks or +2 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
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Before the start of their adventure, the wearer gains either +2 Damage with melee attacks or +2 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Adds +2 to AC
Up to 5 times per game, when the wearer casts 1st-level Spells from their class card, the wearer may, if desired, mentally channel the casting of those spells through the ring. The result of this channeling allows the ring to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the ring is doing the work of casting, the wearer’s hands are free to do other things (e.g.,
Heals 1 HP of damage per room. This healing is bestowed once at the beginning of each room.
The player gets three extra Treasure Chips at the end of the adventure.
Once per game, wearers of this ring may cast one Spell from their character card as a Free Action and without marking it off the card. This free Spell is not “cast as a scroll” and may be modified.
This ring allows any of the character’s Spells to be cast for free, even if all uses of that Spell have already been marked off the character card.
This ring does not require the character to decide which Spell will be cast in advance.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +3 to max HP
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
The wearer’s melee, missile, and spell (not scrolls or items) attacks deal +2 damage as Fire. All shurikens thrown by the wearer automatically return to the wearer at the end of that combat round and may be used again the next round.
Note: Though monks may throw up to two shurikens per round, this item does not allow a monk to throw the same shuriken more than once per round. I.e.,
Wearer deals +3 Damage as Shock when making melee attacks. Does not affect spell or missile damage.