Transmuted-Relic (5 pt)
Wearer gains improved evasion
Improved Evasion: If the player makes a successful Reflex saving throw against any attack that would normally deal half damage on a successful save, take no damage instead. If the saving throw fails, take half damage instead of full.
Imbues the wearer with Psychic Power and gives access to Tier 7 powers. This item does not stack with other +Psychic Tier items.
Whenever the wearer casts 2nd-level Spells from their class card, the cleric may, if desired, mentally channel the casting of those spells through the necklace. The result of this channeling allows the necklace to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the necklace is doing the work of casting, the cleric’s hands are free to do other things (e.g., cast another Spell as a Standard Action,
As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws).
Adds +7 to Dexterity (thus, depending on initial Dexterity score, either +3/+4 To Hit with ranged attacks, +3/+4 to AC, and +3/+4 to Reflex saving throws) and +3 to Intelligence (increased Intelligence does not have a direct in-game benefit, but some tokens have a minimum Intelligence requirement which this token could help fulfil)