Transmuted-Enhanced (3 pt)
The wearer is immune to any drawbacks related to consuming a healing item, be it food or beverage.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 14 points of damage–but only to Undead and Accursed monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead or Accursed, Divine Water deals no damage. It is usable only once,
When the wearer can hear bardsong being performed, the wearer gains Free Movement. This item does not function if the wearer is unable to hear the bard play (e.g., if the wearer was in a zone of magical silence.)
Shock and/or Sonic damage inflicted on the wearer is reduced by 2 points per attack/effect. If an attack deals both Shock and Sonic, reduce each by 2. E.g., if the wearer is hit with a thunderclap spell that deals a total of 10 damage comprised of 5 Shock and 5 Sonic, the wearer only suffers 6 damage.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
The owner may heal 4 HP on another character–the user may not target themself.
All potions carried by the character are protected from damage. In addition, whenever the owner eats or drinks an item that restores HP, 1 additional HP is restored. The bonus healing effect from this item is not triggered by cast-spells, nor by healing items not orally consumed. E.g., a healing salve would not receive the bonus healing because a salve is rubbed on the skin, not eaten or drunk. The bonus healing from this item stacks with Girdle of Wealful Health.
Once per game, after using a Standard Action to activate, user heals themself 2 points of damage. This item cannot be used to heal another character.
This item does not function in areas of magical silence.









