Rare
Once per game, wearer has the option to guard one additional character in one room.
When guarding, the wearer gains +2 Damage Resistance against melee attacks redirected to the wearer from any guarded character(s). It does not add DR to any attack/effect that was not redirected via guard. This bonus guarding DR is in effect throughout the entire adventure, not just one room.
Negates the non-HP-damage effects of an Undead Touch Attack.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
A successful attack with this weapon will deal piercing damage shown on the damage indicator to the monster that was physically hit. In addition, all monsters in the room (including the one physically hit with this weapon) will take 2 points of Shock damage. Pila tips are designed to break off on impact and remain in their victim. This renders the weapon useless after one successful attack and must be turned in to the DM.
Adds +4 to AC and +2 to Fortitude saving throws.
This item equips in the Torso (armor) slot.
When the owner of this item consumes a Rare healing Potion, the owner heals 1 additional HP.
When incorporated into the casting of a damage-inflicting spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the spell by +3. This dust has no effect on spells which do not inflict HP damage.
No more than 1 dust (regardless of name) may be used per spell.
Casting a spell with Pixie Dust does not affect the casting time of the spell.
Adds +8 to AC, allows the wearer to breathe underwater, but penalizes the wearer’s Reflex saving throws by -1









