Target
Target ally heals 3 HP and goes into an extradimensional space for one round. It must be cast on someone who hasn’t yet taken their turn on the round this scroll is cast. After the scroll is cast on the target ally, that character gets shunted and may take their turn for that round. While in the extradimensional space, the character may only affect themself (buff, heal some more, swap hand-held items, etc.)
Shunted characters may not interact with nor in any way affect the monster or any other party member–including other party members who might also have been shunted into their own personal extradimensional space.
Heal 4 HP of damage to target and any lingering effects from Undead Touch Attacks are removed from target.
Does not prevent future Undead Touch Attack effects.
Caster suffers 2 points of Eldritch damage and heals 4 points of damage on target ally. The caster cannot target themself with the healing from this scroll.
If they really want to, a caster with only 1 or 2 HP remaining (prior to casting) may cast this spell.
Heals 8 HP of damage if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
Target is healed 10 points of damage and any penalties caused by fatigue are negated. It can also be used to prevent the target from becoming fatigued. The anti-fatigue effect will last the entire room.
Heals 8 HP of damage if the target currently has at least 16 HP
Heals 12 HP of damage if the target currently has 15 or fewer HP
Once per game, the wearer may heal themselves or an ally 5 HP. The healing provided by this amulet is not subject to modification and does not benefit from Focus or any other healing bonuses.
4 of 20 “Stalker” tokens









