If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
Philosopher's Stone
Rogues wearing this ring in a forest may initiate a sneak attack without the standard one round delay. This item has no effect whatsoever in non-forest locations.
Once per room, the first time the wearer takes damage, that damage is reduced by 1 point.
This protection only applies to a single attack. For example, if a monster successfully attacked you three times, only the first attack’s damage would be reduced.
Trap damage inflicted upon the wearer is reduced by 2
The effect from this item stacks with other items that mitigate trap-damage, including Ring of Dire Warning.
Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap”
When casting a damage-inflicting Spell (not scrolls, wands, or items), the caster may convert the damage type to Cold.
This ring is not wearable by Elf Wizards.
Suffer -2 to all saving throws. In addition, when the wearer can hear bardsong being performed, the wearer is immune to fear effects. This item does not function if the wearer is unable to hear the bard play (e.g., if the wearer was magically silenced)









