The wearer gains the following effects:
- +10 Damage with 2-handed melee weapons
- May use rage or greater rage two* additional times
- May invoke fury twice per game
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The wearer gains the following effects:
Melee and Ranged attacks made by the wearer gain +2 To Hit. Has no effect on attacks that do not require an attack slide.
Adds +1 to all saving throws
Ranged attacks made by the wearer deal +3 Cold damage per attack/effect
Adds +2 to Constitution (+1 to max HP per character level and +1 to Fortitude saving throws)
This item is part of the Might Sets.
Might Trio
When three items are equipped, the character gains +1 level.
Might Quartet
When four items are equipped, in addition to the Trio bonus, the character’s melee attacks do +2 Damage (for a total of +1 level and +2 Damage)
Might Quintet
When five items are equipped,
Adds +4 to AC. Wearer cannot be Surprised.
Adds +2 to AC. Wearer cannot be Surprised.
While wearing these boots, successful 2-handed melee weapon attacks deal +5 damage as Sonic.
All the wearer’s successful melee attacks, ranged attacks, and damage-inflicting spells deal +5 Damage as Eldritch. It does not affect spells which do not deal HP damage. It does not affect scrolls, spells emanating from items, nor spells “cast as a scroll”.
Wearer gains +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and Free Movement