Allows the bard to perform a Monster Lore Skill✓ as a Free Action.
In addition to the standard bardsong bonuses, this item gives the entire party a +1 bonus to all saving throws.
This item is not a musical instrument.
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Allows the bard to perform a Monster Lore Skill✓ as a Free Action.
In addition to the standard bardsong bonuses, this item gives the entire party a +1 bonus to all saving throws.
This item is not a musical instrument.
Pick one of these options before the game starts:
Adds +5 damage as Force when fired from a Sunshot weapon.
This bonus Force damage affects all monsters in the room, but the rest of the damage only affects the initial target.
Adds +3 to AC but penalizes all saving throws by -1
When applied to a weapon, attacks made with that specific weapon are able to affect critical hits on creatures that are normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) If the wielder of the coated weapon is a rogue, attacks made with that specific weapon can be used to perform a sneak attack on creatures that are normally immune to being sneak attacked.
Oil takes one round to apply to a weapon.
Attacks against an Incorporeal creature made with a weapon coated by this oil do not suffer the 50% miss chance.
This oil neither increases nor reduces the amount of damage the weapon deals if the weapon hits.
This oil does not grant the ability to critically hit or sneak attack Incorporeal creatures.
This oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
When applied to a blunt weapon, the critical range of that weapon increases to 19-20. Thus, the player can score a critical hit if the attack result is a natural 19 or 20. This oil has no effect on edged weapons nor blunt weapons which already have an expanded crit range.
This oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
When applied to a weapon, that weapon deals +3 Damage as Fire.
Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.