Once per game, the wearer may recast a 1st-level or 2nd-level Spell on the very next round. This next-round bonus Spell is cast as a Free Action. The bonus Spell may be modified and must be cast on the round immediately following the source Spell.
6 units
If this token is turned in immediately after a failing a saving throw, that saving throw may be re-rolled. The re-rolled saving throw gains a +10 bonus.
Negates all special attacks that might be directed against the wearer’s weapon. (E.g., a rust monster’s corrosion ability or sundering attacks from SeyLah’s +2 Sundering Cestus)
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
When placed in the mouth of a dead comrade, this item restores the character to life with 1 HP. Characters do not regain previously used spells, powers, or abilities. This item must be administered in the same room the character died. “Feeding” a character this item requires a Standard Action.
This mushroom has no effect when eaten by a living character.
This item’s restorative power is not modified by magic items which increase the effectiveness of heals.
Negates all special attacks that might be directed against the wearer’s armor or weapons. (E.g., a rust monster’s corrosion ability or sundering attacks from SeyLah’s +2 Sundering Cestus)
Allows a spell caster to recast a 1st-level spell (1st-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)









