Deals 6 damage as Sonic to the target. There is no saving throw to mitigate damage. If the target happens to be crystalline, the damage is 12 instead of 6.
Sonic
Deals 6 damage as Sonic to all monsters. There is no saving throw to mitigate damage. If any of the targets happen to be crystalline, the damage the crystalline monsters take is 12 instead of 6.
As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may sacrifice a 1st-level Spell to polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:
As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide. But unlike thrown physical weapons (dagger, spear, etc.), alchemical weapon damage is not increased by the attacker’s Strength score.
On a successful hit, this bullet deals a total of 8 damage as a random energy type, as determined by which symbol is closest to the damage dot. (????=Shock, waves=Sonic, ????=Fire, ❄=Cold)
Unlike most other ammo tokens which are turned in prior to making an attack slide with the weapon that launches the ammo, this token is placed in the puck and slid. If the sling itself was magical (e.g., +1 or +2),
On a successful hit from a sling, this bullet deals an additional 2 damage as Sonic. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a sling, this bullet deals an additional 4 damage as Sonic. It must be declared (turned in) before sliding the weapon token.
On a successful hit, this stone deals a total of 4 damage as a random energy type, as determined by which symbol is closest to the damage dot. (????=Shock, waves=Sonic, ????=Fire, ❄=Cold)
Unlike most other ammo tokens which are turned in prior to making an attack slide with the weapon that launches the ammo, this token is placed in the puck and slid. If the sling itself was magical (e.g., +1 or +2),
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. Though it is not stated on earlier versions of the token, the thrower need only hit AC 15 or higher. There is no saving throw to mitigate damage. It is usable only once, whether the attack succeeds or misses.
The damage from this item is doubled* if the victim is a Construct or a crystalline creature.