Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Sonic
On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Sonic.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
While wearing these boots, successful two-handed melee weapon attacks deal +5 damage as Sonic.
All damage-spells (not scrolls or items) cast by the wearer deal +1 damage as Sonic.
When bardsong is in effect, all the wearer’s melee attacks deal +2 damage as Sonic.
As an Instant Action (does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the character may cast Spells (but not scrolls), speak, and gains the following abilities, based on the type of Elemental chosen:
All Ranged (missile and spell) attacks made by the wearer deal +2 damage as Sonic
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back. Gold-back versions have a 2020 stamp on the back.
Drinking this potion causes a powerful burp which deals 4 points of Sonic damage to all monsters. This damage is not subject to any kind of damage bonus the user may possess. The drinking & belching together require one Standard Action (for game purposes, they happen simultaneously)
This potion does not function in areas of magical silence.