While wearing these boots, successful physical ranged weapon attacks (including thrown alchemical weapons but not spells or wholly magical effects) deal +3 damage as Shock.
Shock
While wearing these bracers, successful melee weapon attacks deal +2 damage as Shock. They may be used by a monk, but that monk could not use any “bracer weapon” because Bracers of Lightning must be worn on both wrists.
On a successful hit from a “blunder” weapon (including a +2 Boom Stick), this slug deals an additional 2 damage as Shock. It must be declared (turned in) before sliding the weapon token.
Ranged attacks deal +2 damage as Shock. This item is not part of the Wind set.
Remember: “Ranged” is an umbrella term that encompasses both missiles (physical items propelled through the air) and spells (cast magical effects, excluding any scrolls or “as a scroll” effects).
Charm of the Wind is not part of the Wind Set.
On a successful hit with metal melee weapon, the wearer deals an additional 2 damage as Shock.
Note: If performing a flurry of blows attack, a monk may only use these gloves while wielding a hand-held metallic weapon–including “punch-daggers”, such as a Viper Strike Fangs. Monks may not use these gloves in combination with bracer-weapons or with bare-handed attacks.
Damage-inflicting Spells (not scrolls or items) cast by the wearer deal +2 damage as Shock.
All the cleric’s Melee attacks deal +1 damage as Shock
Turn undead may be used as a Free Action.
As an Instant Action (does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the character may cast Spells (but not scrolls), speak, and gains the following abilities, based on the type of Elemental chosen:
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once, whether the attack succeeds or misses.









