Melee
Adds +4 to Strength (thus adding +2 To Hit in melee and +2 Damage with melee and thrown weapons)
When applied to a weapon, that weapon deals +5 Damage as Poison on the first–and only the first–successful attack made with the coated weapon . (Misses do not use up the venom.) If the victim succeeds on a DC 15 Fortitude saving throw, the Poison has no effect, but does not otherwise affect the amount of damage dealt by that weapon. E.g., if the total damage (including the damage from this venom) dealt by the coated weapon’s attack is 20 and the victim succeeds on the Fort save,
Adds +6 to Strength but penalizes AC by -2
The effect from this refined thick beverage lasts for the entire room. A character foolish enough to drink more than one Dwarven Doppelbock per room does not gain additional Strength beyond the initial +6, but suffers a cumulative -2 AC penalty (up to the in-dungeon max penalty of -6) for each one consumed. E.g., if a character drank four Dwarven Doppelbocks, that character would have a total of +6 Strength and suffer a -6 AC penalty.
Melee attacks made by the consumer deal +2 Damage
This potion removes the Drunk status from the consumer, but it does not prevent the character from becoming inebriated again.
Adds +6 to Strength (thus adding +3 To Hit in Melee and +3 Damage with Melee and thrown weapons)
When this potion is consumed, the consumer suffers 4 points of Fire damage.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Drinker gains +6 to Strength (thus adding +3 To Hit in melee and +3 Damage with melee and thrown weapons). This potion’s effect does not stack with any other Strength-boosting potions or scrolls, but does stack with Strength boosts from equipped items and Spells.









